I am a Computer Engineering graduate with a deep passion for creativity and storytelling projects.
I worked internships in Web and App Development at Taqtile and Inspira Tecnologia, and now I am currently working as an IT Analyst for BTG Pactual.
After working on a few game development projects, I am now aspiring to be a Game Developer.


LudoMusicality is a 2024 year-long project that aimed to fuse rhythm mechanics with a Hack & Slash gameplay.
The game rewards the player for inputting commands in sync with certain beats of the music, while the enemies output attacks on other beats. The main intent of this mechanic was to simulate battle as a dance, balancing timing and space.
I have iterated versions of the developed level with playtesters, and created a 10 minute-long level to test the mechanic.
Starting from 2021, I started working in four-month-long internships as required by my graduation. As I was starting out, I gravitated towards Software Development, working mostly in App and Web Development.
My first internship was at Taqtile, where I worked as a Software Engineer Intern in 2021. I worked at a food delivery App as a Front-End Dev. I used React Native to create interactive screens as requested by the Design and Product Team. I was responsible for developing the address localization screen. I later worked another internship at Taqtile in 2023 as a Front-End dev once more. This time, my team was developing a Digital Marketplace App. I was tasked with developing a screen that built carts based on voice audio recordings.
My second internship was at Inspira Tecnologia in 2022. I worked as a Full-Stack Dev using Python Django and React. The platform i worked for is an airport managing system tasked displaying the departure and arrival screens, as well as some other features. During this internship, I also worked for the development of a Middleware for a payment managing platform, connecting point of sales and the database of the company.
Now, I have been working in BTG Pactual since September 2024. I work as an IT Analyst by collecting relevant transaction data from the Database and building reports requested by the Finance team. These reports are displayed in an internal web platform, and include a variety of formats (such as tables and charts). The tools I use are C#, .NET and Angular Typescript.
During all of these internships, I learned much about programming and collaborating in a team. I am now well versed in using Git and Github as well as organizing work with Agile methods, such as SCRUM.






After graduating high school in 2018, I started my Computer Engineer Bachelor’s course in Universidade de São Paulo. I studied there from January 2019 until December 2024, studying a range of topics such as Calculus, Linear Algebra, Programming (Algorithms, Data Structures, OOP), Robotics and Game Development.
In 2020, I also participated in a robotics team called ThundeRatz, where I developed code for Sumo Fighting automatic robots. This provided a lot of great practical experience in C and Embedded Systems.
From 2022 to 2023 I participated in a Course Taking Sandwich Program in Shibaura Institute of Technology in Japan, Tokyo. There, I took two semesters of classes with a wide range of topics such as Artificial Intelligence for Games and Data Science for Human Behavior. Not only that, but this experience was a great opportunity for me to meet people from multicultural backgrounds and to practice my English and Japanese speaking.
During the last 6 years in University, I also took part in multiple projects that helped me enhance my technical skills. Among them, a small horror maze game and an automatic pet feeder.
This was developed as the final project for the Computer Graphics course I took in the first semester of 2024, alongside Patrícia Tomiyoshi and Bruno Kawano. In it, I applied some mechanics like pathfinding, a small chase-behavior logic, a key and notes collection system, as well as a simple interface. I also applied a pixelating shader in this project, and played around with darkness and fog to provide an interesting atmosphere.


This project was developed as the final project for the Embedded Systems Lab course I took in the last semester of 2024. It is a prototype of a food dispenser for small/medium-sized pets (such as cats or small dogs), and it runs with a Raspberry Pi 2 Zero.
I designed the 3D model for it, as well as connected all the hardware (sensors, servomotor and Raspberry PI) and wrote all the code. The prototype has 2 main functioning modes: an automatic mode and a manual mode.
The automatic mode dispenses food once the distance sensor detects a presence that remains in close distance (presumably, the pet). Once food is dispensed once, there is a cooldown timer before another meal can be dispensed (which is configurable by the pet owner). The manual mode dispenses food whenever a button is pressed.




Besides being a Computer Engineer and Game Developer, I also love music and D&D.
Over the past decade, I took classes in electric guitar and piano, and now I am learning bass on my own. I recently have been trying out Ableton Live and learning how to compose and produce digitally. I am mostly inspired by videogame soundtracks, specially Undertale and Oneshot. It is very interesting to me how simple melodies can bring out powerful emotions in games.
I have also been writing and acting as a Dungeon Master for D&D games with my friends since 2018. I really enjoy writing characters and helping my friends flesh out their own. I take interest in developing storylines that evolve and change their characters, as well as creating battle encounters that are challenging and interesting. Recently, I have dabbled in terrain-building using diorama techniques, but I am not really good at it.
For me, games are the intersection of art and technology. I want to deepen my connection with this area of work, specializing in Game Development and Tech Art.